

The audio quality and volume levels vary between EVERY character, and it sounds like there was no direction at all. I don’t just mean the acting is bad, either. It tries too hard to be compelling with the most cliche revenge-but-deeper-than-you-think-wink-wink played out archetypes imaginable, with long, uninspired speeches from every damn character, which are all horribly voiced. This brings me to the title’s biggest flaw: the campaign.
Starpoint gemini 2 ship list manual#
The rather detailed and expansive map requires manual exploration, too. Due to the contentious nature of the many NPC factions, there’s no shortage of wars to be waged or space to conquer even outside of the main story-line. Suddenly, you are building a fleet around you, commanding a rather devastating ship of your own, and you begin to feel like a force of destruction within the universe. However, stick with it long enough, and the ratio flips. There’s not a lot of reward for your time spent, and sometimes you just feel vastly under-powered. True to the space-sim genre, the title has a fairly steep learning curve in the early game.

You have skills and powerups based on your class, giving you tactical advantages for say, commanding fleets and using boarding parties, rather than just blasting your way in and out of any given situation. Rather than relying on pure skill and fly-by-the-seat-of-your-pants speed, the game plays out a little more like an action RPG. This is actually one of the things the game really has going for it. This perhaps takes a bit of the “sim” out of the game from the perspective of flying the ship, but adds a lot in terms of commanding one. You are made to feel more like a ship captain than a pilot. You won’t be doing a lot of dog fighting and navigating, rather you will be angling your ship for better weapon and shield coverage while giving commands for boarding procedures and defense protocols. Yet, amid the nearly staggering depth and complexity, there is an apparent simplicity to the control scheme. You will encounter many anomalies, wrecks, asteroid belts, wormholes, ruins and countless hostiles trying to drill you a new asshole - and that’s just while flying from A to B.

One of the first things you’ll notice about Starpoint Gemini 2 is its unabashed density. Since the closest to completion at this point (yet still quite aways off) is Elite: Dangerous, but has a rather steep point of entry to the beta, your best bet for spacey goodness in a released package at a relatively inexpensive price is Starpoint Gemini 2.Įxpecting a vast, open void of quiet trade routes and peaceful sailing? This is not that game. Having left a considerable gap in the market for the hardcore space-sim crowd, we’ve seen the rise of titles like Star Citizen, Elite: Dangerous among a few botched attempts like Transverse. Starpoint Gemini 2 is the first real *complete* space title to come along since the abysmal launch of X: Rebirth. Because no space-related article is complete without a Douglas Adams quote.
